Multimedia Technology and Applications
11 - The Development Team
Author: Dave Hillman    ...     Delmar    ...   April, 1999

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1- Introduction
2 - Products and Evaluation
3 - Hardware, Op Sys, and Software
4 - Text
5 - Graphics
6 - Digital Audio
7 - Digital Video and Animation
8 - Product Design
9 - Authoring Tools
10 - Multimedia and the Internet
11 - The Development Team
12 - The Development Process

Interviews with Multimedia Developers

Ever wonder about the people behind the products and technologies?  This page will give you some insights into their experiences on a personal level.

I wish to thank all who participate in these interviews for their time and effort in providing these interviews.

Jeffrey Helman, President, Interactive Technologies, Inc.

Contact Info:
jhelman@intechnologies.com

Personal Comment: Jeff is a very talented producer of multimedia products.   He is especially adept at grasping what technology can do and applying it to a project.

1. Describe what you are and do? Interactive Technologies develops software that is aimed at promoting commerce. This software may be used in customer kiosks, CD-ROMs and on the internet. The goal is to enhance the business process through the effective use of technology.
2. What do you feel is your strongest offering to potential clients? My strongest offering is my background and understanding of both marketing and technology. This enables me to design software that is technologically sound without losing site of the business objectives. My background also enables me to communicate effectively with both the business and technical sides.
3. How do you see technology affecting the marketing of products and services? I think that we have just scratched the surface of integrating technology with the marketing of goods and services. I believe that computer technology will become an even more important part of the marketing process in the next few years.
4. What do you find to be most challenging in bringing technology to your clients? The real challenge is to use technology in a way that enhances the marketing process. To accomplish this requires the application of sound marketing before deploying technology and to resist the temptation to include technology just because it's cool.
5. What are one (or two) of the biggest lessons you have learned in your efforts? I have learned that you can never "overplan" when developing software. Someone told me that Alfred Hitchcock was famous for storyboarding movies, frame by frame before he would begin shooting. It saved a great deal of time and money. The same is true of software development. There is no such thing as overplanning.

 

Linda Johnson, Graphic Designer

Contact Info:
Lin’s Gallery
301-942-7960
lins@clark.net
http://www.clark.net/pub/lins

Personal Comment: I've worked with Linda on a number of projects and have found her to be the consumate professional.

1. What do you do and what is your background? More consistently than any other art form, I find that painting has threaded a line through these past twenty years, mostly through works in oils and acrylics on canvas, with a smattering of work in mixed media and fiber art. In the past two or three years, I’ve concentrated more on "electronic" art, preparing images for print, and most recently creating images for web sites. For the past six years, I’ve also worked as marketing coordinator for Montgomery College, Maryland.
2. How do you feel your background in communications helps you to develop graphics and web sites. My degree is in communications, with a minor in art and English. I’ve never been able to reconcile which medium has more impact: the Word or the Image. Both hold incredible power. I’m watching web development to see if it will provide an avenue for artistic convergence of word and image, hopefully with a fluency not easily rendered through more traditional mediums.

Communication is the key. Web technology is a tool like any other. A good tool in the hands of a poor communicator doesn’t amount to much. People who intend to use web sites to deliver practical information or not-so-practical concepts must be able to convey ideas effectively.

3. In your experience with web site development, what do you feel are the most important things that a web site must do? First, it must be understood. When you build a web site, you must always keep in mind who you’re communicating with. In the simplest sense, through imagery and content, someone entering a site should almost immediately begin to understand what it’s about. Is it corporate? Is it providing a public service? Is it just for fun? The site should never leave the viewer confused, unless, for whatever reason, confusion is the purpose of the communication. In my experience, confusing sites are always unfortunate accidents.
4. How would you like to combine your traditional artistic skills, e.g., painting, with technology, e.g., web sites and multimedia. The basics are the basics are the basics. Color, form, balance all play a part in any artistic medium. To reach the viewer, I believe there must be some connection that is understood: a convention that is recognizable even if it is pushed into the abstract. If you lose the viewer then the cycle of communication is broken. Breaking communication can be a deliberate artistic approach, but it’s not one that I find very satisfying.

As I mentioned before, I’m finding that the web seems to provide a fluency not easily achieved in other media. Artistic effects that would take me weeks to perfect with paint and canvas take only a few hours using some of the more sophisticated software packages. The speed with which blends of color and light can be altered, and skewing and distorting can be achieved allows for follow through on a spontaneous inspiration more so than other methods. On the other hand, though, speed must be used cautiously. Time and patience often render the better creation. And even though web design has many advantages, I think I’ll always find a need to return to the tactile and textured world of paint and canvas.

5.How do you stay on top of technologies and tools? Probably not the smart way. Generally if I have a job to do or an image I want to produce, I learn what I need to learn to get it done. Fortunately, the range of projects I’ve completed over the past few years has allowed me to acquire a fairly decent set of skills. But there’s no mistaking the fact that there’s always a lot to learn, but there also is a wealth of training programs available to help you learn it.

I’m currently involved in a few projects in which the "techno-bugs" are driving me crazy. There are always bugs. The trick is to portray an idea as close as you can to how you envision it. I’ve never been able to get it exactly right; that’s the allure of the creative process. Once in a while I’ll come close. And if someone understands it, I’m satisfied.

 

Lisa Santy
Project Manager, Delmar
lsanty@delmar.com

Personal Comment: Lisa is one of the sharpest, most dedicated, managers I have ever known!

1. Describe what you are and do? I am a Project Manager for software development at a publishing company in upstate New York. The scope of my job is fairly broad but my primary job is to conceptualize new technology product, establish costs and budgets, and manage product development from start to finish.
2. A project of yours was nominated for a Codie - what was the project and how did you feel about it? The project was entitled AccuCalc: A Comprehensive Dosage Calculation Learning System targeted at 2 and 4-year nursing students, hospitals and nursing homes. This was a great project to work on for a number of reasons, one of which was that it was the first stand-alone software product our company published. This product evolved from a previous more basic application that focused on one method of dosage calculation. The exciting thing about AccuCalc, was that we were able maximize our initial investment and develop a more robust learning system that covered three methods of dosage calculation as well as a variety of new content related enhancements. I nominated AccuCalc in the Software Publisher's Association Annual Codie Awards with little expectation of winning. Much to my disbelief, in December of 1996, I received a congratulatory letter from the President of SPA, notifying me that AccuCalc made it to the finalist of 900 products submitted. Although it did not ultimately win first place in its category, it was a rewarding experience for me and my organization to be placed in the top five of its nominated category. This kind of encouragement, and my inherent nature motivates me to continue developing award winning products, not only for the Codies but for our customers.
3. How do you see technology affecting the publishing industry? Technology overall has had dramatic affects on publishing. In the past 6 years that I've been in publishing, I've seen substantial changes in the types of product we develop, the mediums we use to deliver product, the avenues we use to market product and how we manage internal business day to day. I believe the internet is the future in publishing. Where we once focused on delivering content in the tangible printed book form, we now have many more options to consider. With the internet moving full steam ahead, everyone is an author and those individuals or companies who use the internet to convey information can reach the masses without a publishers backing and formal distribution channels.
4. What do you find to be most challenging in applying technology to your projects? Quite frankly, the most challenging aspect of applying technology to product is the never-ending changes in tools and trends. There is "always" something new on the market that works better and faster. Different from book publishing, technology product enables publishers to support a more rapid revision cycle and it does afford us the opportunity to update content quickly with generally little expense.  
5. What are one (or two) of the biggest lessons you have learned in your projects? There is always a lesson to learn and I feel that I learn something new daily. However, there a few things that stand out the most:
  • Never assume the user is as computer literate as yourself.
  • If time permits, allow for usability testing.
  • Think about how you and others can reuse assets. Maximize your investments so that other products can benefit from what you've done.
  • Share expertise. Work with others so they can learn from you and you from them.